03-09-2009

uitgebreide CODMWF2 analyse

Hey dit filmpje heb ik een paar dagen geleden al gezien op je blog. Als je dit dacht dan heb je gelijk. Maar de reden hiervoor is gamerdigist.net. Deze vriendelijke mannen hebben een complete analyse op de trailer los gelaten. Dingen die je op het eerste gezicht waarschijnlijk niet zag.



0:27
‘Flag Runner’ mode, basically an iteration of the classic CTF (Capture The Flag).

0:31
Players now have customizable ‘badges’ that appear on the bottom of the screen when they are killed, or on the top right when they perform certain objectives. The badge shows a custom message and icon, along with the player’s name and rank.

0:34
SCAR-H Bling on the floor, ‘Bling’ seems to be a modifier of some sort.

0:43
Riot shield will be available in multiplayer, it also has a melee attack.

0:48
MP5K on the floor.

0:50
AUG H-BAR Bling on the floor.

0:54
Airdrop kill streak bonus, it is very likely that this is a supply drop, especially going by the icon displayed.

0:56
Predator Missile kill streak bonus, this one is self explanatory, you can call in a predator missile strike.

0:59
AA-12 on the floor.

1:03
UMP45 Extended Mags on the floor, looks like extended magazines have come in from World at War.

1:06
TAR-21 FMJ on the floor, FMJ stands for Full Metal Jackets, which suggests bullet upgrades.

1:12
USP .45 equipped, the pistol returns from Call of Duty 4.

1:38
Kriss Super-V equipped, it appears to have two attachments (red dot sight and a suppressor).

1:42
Proper host migration has been implemented, with the game resuming at the point the old host left.

1:50
Throwing knives, looks like they replace your primary grenades when equipped.

1:50
Buzzkill challenge, completed by stopping an enemy short of a killstreak.

1:52
Bullseye challenge, completed by killing an enemy using a throwing knife.

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